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Life is Sim-Ulating: How Gaming Can Change the Art of Storytelling

As the creative leader of Maxis (a division of EA games) and creator of all things Sim-related, Wright has developed an empire out of a simple concept: having players tap into their inner divinity to create endless, manipulative possibilities. His games have sparked interesting discussions about the idea of consumer related behavior to the ideas of social Darwinism and evolutionary ecologies.

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